on the character modifiers (left that on the recent tab), I basically went to the elevator in floor 2, and when i pressed the mod menu key, nothing showed up, but my mouse was still unlocked (oh and going to floor 2 after beating floor 1 also does the same thing)
you can create a playable floor by creating a "levelasset" or if you don't know how to make a level from scratch just go to the "LightTest" level asset and save it and go to "saved scriptableobjects" within the levelasset section add it back into the game and either start editing the scriptableobject or go to sceneobject and "MainLevel_1" and make the levelobject field null and setting levelasset to the levelasset you added back in
you need to start the game once and then exit the game for it to appear BepInEx also needs to create a bunch of other folders and you can't just create the plugins folder because that will not work
2. Drag and drop the contents of the downloaded zip file into the game's folder that being where you'll see folder like "MonoBleedingEdge" and "BALDI_Data" and a .exe file called "BALDI.exe".
3. Startup the game and when in game exit the game then open the zip file containing my mod menu there should be a .dll file in it, now in the folder where you placed BepInEx go Inside BepInEx and go to plugins in the plugins folder drag the .dll file mentioned earlier into here and startup said game."
or watch fasguy's video on how to install bepinex and a bepinex mod
hey can you make like a page on a different website for mac that just has the assembly-csharp.dll file because this bepinex stuff isnt working and i rlly need assembly-csharp instead of bepinex ok thank you!! i really need it
i can't provide the assembly-csharp.dll and what isn't working? did you not install bepinex correctly and put the mod menu somewhere else or something?
2. Drag and drop the contents of the downloaded zip file into the game's folder that being where you'll see folder like "MonoBleedingEdge" and "BALDI_Data" and a .exe file called "BALDI.exe".
3. Startup the game and when in game exit the game then open the zip file containing my mod menu there should be a .dll file in it, now in the folder where you placed BepInEx go Inside BepInEx and go to plugins in the plugins folder drag the .dll file mentioned earlier into here and startup said game.
Annoying bug in the BepInEx release: Despawning a character makes the mod menu dissapear. You can press space to go back, but from now on, clicking Character Modifiers makes it dissapear again and that makes that section unavaible until you restart the game.
Other than that and some other stuff, i really like the BepInDex release.
thanks for pointing that out, also it seems that the bepinex version of the bbcr mod menu also supports baldi's basics plus? yeah it actually does with no issues
I love this thing! I can do many fun thing with it like make 1st prize go ultra fast, I only have a few question about level generation. What are plots? In level object where you can change level size and stuff, I see this "minimum plot" and "maximum plot". What is a plot? Is it that thing that makes hallways wide, and if it isnt then could I do that?
Edit: And if it helps, I am using the current version of the Plus mod menu
Tab is the default key for the quick map, atleast in 0.3.5+ of BB+, so game brings up quick map instead of menu, you need to remap the quick map key in settings in order for it to work
OK SO when i used the thing and enabled random stuff, i died and cant use it again, tho i might have a reason why i had 2 more mods which worked the same with the asembly.dll and stuff, downloaded the game again from steam and it might work now, you can reply me if you will fix this. Nice gui :D
i have removed his code but there are like only 2 scripts that were made by him though heavily modified those being "modmenugui" which was previously called "menugui" and "main" which was called "worker" before
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aaaagh! i will request another thing!
ugh i wish noclip was back
it is since 0.1.9
Oh by the way anyone that doesn't know how to not make baldi kill you this mod menu what to do to make baldi not kill you, also doing this on plus
1. Go to Character Modifiers -> Baldi_Main1(Clone)
2. Scroll down to "RigidBody - Component"
3. Then Scroll down till you see "DetectCollisions"
4. You will see that it is on and what you need to do is turn that off that way baldi's Death Hitbox Collision is off.
Just wanted to help in case anyone is confused :)
what is you're real name?
That's his privacy
ITS DOES NOT WORK I FOLLOWED TO THE LETTER THE TUTORIAL TO HAVE THE MOD MENU ON BALDI BASIC REMASTERED I NEED A DAMN ANSWER
did u download the BepInEx file?
stop with making all letters capital here is the tutorial
w
The tutorial doesn't work. Well It works on PC but not the steam deck. I have followed the guide but it doesn't work.
What's so different on the steam deck that makes it not work?
NVM. I read the BepinEx documentation I just realized you need to run commands and stuff to ge tbepinex working.
i downloaded its not an assemly csharp dll its an old sport baldi mod menu
follow the tutorial
shitass i placed this file into the rar that i downloaded and it wont fucking work,i dont need to pay 8 dollars for this game
follow the tutorial
Baldi's Basics Plus bug where when you get to floor 3, and press the mod menu key, it doesn't show up but still shows your mouse
could you describe a bit more like on which tab you were and such
on the character modifiers (left that on the recent tab), I basically went to the elevator in floor 2, and when i pressed the mod menu key, nothing showed up, but my mouse was still unlocked (oh and going to floor 2 after beating floor 1 also does the same thing)
fixed it
Just a question, how do i add another playable floor in the BB+ Mod menu?
you can create a playable floor by creating a "levelasset" or if you don't know how to make a level from scratch just go to the "LightTest" level asset and save it and go to "saved scriptableobjects" within the levelasset section add it back into the game and either start editing the scriptableobject or go to sceneobject and "MainLevel_1" and make the levelobject field null and setting levelasset to the levelasset you added back in
Would you mind making a video tutorial so I can understand it more clearly? Thanks
already did
is there noclip in the menu?
in old versions there is noclip, in newer versions there is no noclip
prob ues fas and old spot
there is now in 0.1.9
hello can you reupload the v1.5 link pls
no
kill yourself now
ok
kill now or im gonna deletenig your acount
ok i am going to kill some people, purple guy style PLSi don'ti delete me accounti
Hey, I have a question, will you add back the Level loader feature?
Yes i will
Also, will you fix the hex code or HTML code stuff? I can't seem to type in it.
fixed sorta
even noclip
What's the level loader again?
Hey, just a minor problem, I've just downloaded the latest version of the BB+ mod menu and i can't find a way to save presents, why?
that is because i haven't added that feature for saving presets yet
ok
Why did you delete the version history?
it's garbage
I don't want to download it because it won't work for me does anyone know a link to a download less Baldi basics mod menus??. :C
why? here is a tutorial
I don't have plugins in BepInEx folder for some reason. Can you help me please?
add it
might work idk
you need to start the game once and then exit the game for it to appear BepInEx also needs to create a bunch of other folders and you can't just create the plugins folder because that will not work
heya bro can you create the v1.8 winouth bepinex pls
i can't do that and btw here is a tutorial
The BBCR Mod Menu Is Not Working I Keep Pressing Tab and Nothing Is Happening
Edit: Never Mind I Got It Working
i don't think you installed it correctly it should show itself
When light flickering option will be back?
well now i'm trying to change the look of my mod menu so in the next update
prob in 0.2.0
And, i'm new to this whole Beplnx thing, im used to replacing assembly-csharp and that kind of stuff. i just find it really confusing.
i have made a vid on it
Hi, just a question, how do i install your mod menu into BB+ if i cant replace "old_sport_Baldi_Modmenu" with Assembly-csharp?
follow these instructions
"
1. download BepInEx https://builds.bepinex.dev/projects/bepinex_be and my mod menu.
2. Drag and drop the contents of the downloaded zip file into the game's folder that being where you'll see folder like "MonoBleedingEdge" and "BALDI_Data" and a .exe file called "BALDI.exe".
3. Startup the game and when in game exit the game then open the zip file containing my mod menu there should be a .dll file in it, now in the folder where you placed BepInEx go Inside BepInEx and go to plugins in the plugins folder drag the .dll file mentioned earlier into here and startup said game."
or watch fasguy's video on how to install bepinex and a bepinex mod
hey can you make like a page on a different website for mac that just has the assembly-csharp.dll file because this bepinex stuff isnt working and i rlly need assembly-csharp instead of bepinex ok thank you!! i really need it
i can't provide the assembly-csharp.dll and what isn't working? did you not install bepinex correctly and put the mod menu somewhere else or something?
im not sure but i followed both your guide and fasguy's guide and it didnt work
also can you make a guide for mac if possible
for mac it should be the same process as on linux and windows, if you can't install it i may make a video on it sometime
here
Hey, I can't install BepInEx. I followed the tutorial but I don't have the files as they do.
1. download BepInEx https://builds.bepinex.dev/projects/bepinex_be and my mod menu.
2. Drag and drop the contents of the downloaded zip file into the game's folder that being where you'll see folder like "MonoBleedingEdge" and "BALDI_Data" and a .exe file called "BALDI.exe".
3. Startup the game and when in game exit the game then open the zip file containing my mod menu there should be a .dll file in it, now in the folder where you placed BepInEx go Inside BepInEx and go to plugins in the plugins folder drag the .dll file mentioned earlier into here and startup said game.
Is there a specific version I need to download for BepInEx?
edit: I found it, but there isn't a plugins folder. I followed the instructions, and I put the files next to the game contents.
Fixed it now.
Wheres the assembly-CSharp.dll file
you have to get bepinex for the "BBCR (compatible with only v1.1?, BepInEx)" version and watch fasguy's video of him showing how to install a mod
hi this is your old buddy Mario meme
Hello
Annoying bug in the BepInEx release:
Despawning a character makes the mod menu dissapear. You can press space to go back, but from now on, clicking Character Modifiers makes it dissapear again and that makes that section unavaible until you restart the game.
Other than that and some other stuff, i really like the BepInDex release.
thanks for pointing that out, also it seems that the bepinex version of the bbcr mod menu also supports baldi's basics plus? yeah it actually does with no issues
fixed
The ~ doesn't open the mod menu, is it bound to a different key, and if so, what is it?
it's Tab
Thanks for that!
np
I love this thing! I can do many fun thing with it like make 1st prize go ultra fast, I only have a few question about level generation. What are plots? In level object where you can change level size and stuff, I see this "minimum plot" and "maximum plot". What is a plot? Is it that thing that makes hallways wide, and if it isnt then could I do that?
Edit: And if it helps, I am using the current version of the Plus mod menu
Thank you for the positive feedback now to your question
1. "plots" say how many times it should create an area using the potentialroomspawns list to determine where exactly it should create it.
i think that's what these int32s are used for
it's not even working, i press tab and all it shows is a map, even tho i have version 0.3.8, pls help
i putted Assembly-CSharp.dll into the correct folder and nothing happens
it should work maybe you need to press a different key?
Tab is the default key for the quick map, atleast in 0.3.5+ of BB+, so game brings up quick map instead of menu, you need to remap the quick map key in settings in order for it to work
here is the new tutorial
also am i able to change the keybinds for the mod menu since tab is also the map
yes
OK SO when i used the thing and enabled random stuff, i died and cant use it again, tho i might have a reason why
i had 2 more mods which worked the same with the asembly.dll and stuff, downloaded the game again from steam and it might work now, you can reply me if you will fix this. Nice gui :D
so what are you reffering to? "BBCR (Without using Fasguy's Code)(compatible with only v1.1)" or plus or the other bbcr one?
dude..... thanks for the BB+ mod menu
Hey oldsport games can you add 3d camera movement?
he already added it in newer versions
Ok
Can you update the BBCR mod menu to make it so NULL and NULLGLITCH can't end your game not in noclip mode
that would be happening much later since i am trying to completly remove fasguy's code from my mod menus
Will you update this to 0.4 once it releases?
Because this mod doesn't use BepInDex i don't know if you will update it or it will take a little long.
Of course i'm going to update it to v0.4 but first i'm going to be "throwing out fasguy's stuff"
your description has been saying for a long time you want to create a unique mod menu, when do throw out fasguy's stuff?
"throw out fasguy's stuff" such as?
The menu for example.
well i could do that it's gonna take a while but sure
i have removed his code but there are like only 2 scripts that were made by him though heavily modified those being "modmenugui" which was previously called "menugui" and "main" which was called "worker" before
the mod that im playing riit neow is sooooooooo fun im frikt out
SA
WOW