v0.2.0


This update fixes most of the bugs and console errors that were shown on fasguy's stream

the bug fixes

- when opening and closing the mod menu in either the mathgame or elevatorscreen the game unpauses which shouldn't happen

- the 3D camera option when enabled you can somehow break it and all of that is because of euler angles i have switched from this approach and instead use Quaternions

- a bug that when being in the Type modifier tab and the instance of an object becoming null the mod menu would still set their values despite the instance being null

- when going to the presets tab then to another tab a new instance of the preset will be created which is weird this has been fixed though

- being unable to pause the game when loading into a level 

- when in the "item editor" it'll say "waiting for player to spawn" despite the player being spawned in 

- in the "list of 'object'" tab showing no UnityEngine.Objects in the tab 

- the camera menu having a red x to remove a camera this has been changed to a button which isn't red and rather a black x

- overload methods having the same name but having different parameters in the type_modifier now it'll show the parameters of the methods to help you distinguish between them

- previously if you enabled noclip you couldn't activate the exits in bbcr or bbp and also couldn't pick up the objects to throw at NULL or glitched baldi now this is no longer the case

- when you go to the "saved scriptableobjects" tab the mod menu won't crash like it did before when you have scriptableobjects of different types

- fixed the list modifier for the array before you CAN modify the array but lets say the array is type of UnityEngine.Object[] and you click on one of the elements there will be an issue where you can't modify the array properly anymore

- in fasguy's stream we can clearly see a "null reference exception" being logged to the console infinitely this doesn't happen anymore

- there was previously a memory leak as fasguy pointed out which is terrible so what i have done is i have kept the creating texture2d's every frame but delete them after using them 

- When in the Hierarchy it'll log to the console saying there was a error with "Get_Parent" and that happens because the gameobjects itself was null leading to the whole mod menu disappearing intirelly 

- If the button "back" is pressed in the gameobject inspector tab it'll lead to a tab called "child gameobjects" which shouldn't be the case

- fixed the mod menu crashing when in the "inventory editor" this probably happened before cuz i guess the player variable was null or empty

- when clicking on the "?" button it says "couldn't find" and the description wasn't very helpful this has been changed and everything is stored in a serialized json array which stores everything about the help entries

- when backspacing (in text) it does not remove the last digit so before if you had like "5" in the input field and tried to remove that it would still be "5" now it becomes 0 since there is nothing in the input field

the improvements

- previously you couldn't reenable the GameObject you have disabled now you can 

- made it so that when you go to the "assets modifier" in the mod menu you'll see the levelasset,levelobject sections though nothing in them because the mod menu isn't trying to find them and this has been added because so that you don't have to load into a level to see these sections

- when going to the player modifier you can change the settings even if you are in the main menu 

- the mod menu has been optimized a bit more by removing "findobjectsoftype<randomevent>();" since its a bad idea having to find the objects in the Update loop forever and ever

- added more help entries a.k.a instructions on what specific things are like the gameobject modifier or asset modifier for example

- you can now trigger baldi's or null's jumpscare by going into "other modifers" 

- added a check for updates button in the settings of the mod menu

- made a restart button to restart the level

- now you can assign your MidiCorruptionObjects in the "other modifiers" tab and yeah i guess corrupt midis

- added a "skip level" button in the plus mod menu

- you can now add as many YTPS in the baldi's basics plus mod menu

Files

Baldi's Basics Plus (Mod Menu v0.2.0, works on v0.3.8) 52 MB
Oct 01, 2023
Baldi's Basics Classic Remastered (Mod Menu v0.2.0, works on v1.1) 52 MB
Oct 01, 2023

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